This post is actually about setting up the context for a few other posts, all related to my upcoming book chapter for the Critical Physiotherapy Network. The idea I pitched for the chapter really was just the seed of an idea that I wanted to explore in more depth, and I thought that writing about it would push me to invest more time and energy in the idea than if I wasn’t working to a deadline.
The other thing worth noting is that I’m also trying to figure out where to go next with my teaching practice. For a while I’ve been thinking that what I do in the classroom isn’t enough. There’s not enough depth. Not enough connection. Not enough meaning. I feel like I’m not pushing the boundaries enough. Like I’m not pushing my students enough. So I wanted to try and understand what options are available to me. The book chapter is a way for me to challenge my thinking around what my course could be.
Which brings me to the title of this post, A critical digital pedagogy: Theory and practice. The theory part is the idea I’m exploring that relates to what I’m pushing up against in the classroom, and what ideas I can really get behind in terms of shaking things up a bit. The practice part is going to be a few posts on what I’m actually changing in the classroom as a result of what I’m learning in the theory. I thought it would be useful – for me and for others – to get a sense of this process as I’m going through it.
I have no order in which the posts will come, but I’ll make sure to highlight which ones are related to this little project. The book chapter is due this Friday, so over the next few days I’ll probably try and push out a few posts directly linked to the content of the sections in the chapter as I finish them. I’ll also try to do a few that are linked to the changes I’ve already made in my Ethics class.
I’ll share the original abstract (probably immediately after I post this) so you can see how much the idea has changed since I originally planted the seed. I think it’s good to look back and see how ideas change over time. We often forget that the finished product is often the result of countless revisions and that all creative work went through a process.